Skip to main content

Mega Bomb

Deals considerable AOE damage to all the invaders within range.

High skill offensive Zen. Wipes out crowds with relative ease (or with absolute ease in the case of Hull invaders). The long charge time and no bullet clearing capabilities mean that MB can be hard to pull off quite often, thus it is not for the intermediate and below skill players.

The details of this skill are listed as follows:

Level12345Ultimate
Damage30~~~~~
Radius300325350375400400
Charging Duration (s)2~~~~~
Charge Time Increase (s)0.4~~~~~
Charge Time Recovery (s)Average (4.5)~~~~~
  • Ultimate: Adds a Fusion Core damage of 40. This means that any invaders are underneath the blue glowing orb when MB goes off receive 70 damage compared to other invaders that are not underneath the glowing blue orb which will receive the normal 30 damage.
  • Score: 9.18 / 10
  • Useful Levels: 1, Ult
  • Priority Level: 1 / 8
  • Illustration:

Comments

  • Editor: Gorgeous explosion, ultimate damage.
  • ☀🐕: A very potent offensive Zen. Damaging wise it’s significantly more efficient than ML. Downside would be that Darts (T2 Darts excluded) limits MB positioning and spamming greatly. Though wave compositions are rather simple in the current version of the game so it’s not that hard to maximize its damaging potential.

Usage

Click Here

APEX 1: Fast Range

  • Game Description: High efficiency charge algorithms charge Mega Bomb more quickly.
  • Numeric Interpretation: The charging time decreases from 2s to 1.75s, the charging time recovery decreases from 4.5s to 3.5s.
  • Score: 3.80 / 5
  • Ships with the APEX: Baqlor (Lambda), Jn'dur (Gamma), Juggernaut (Delta), Mistral (Lambda)

Editor: One more look at you and I will explode.

Click Here

APEX 2: Extended Range

  • Game Description: More potent energy particles increase the blast range.
  • Numeric Interpretation: The max radius increases from 400 to 500.
  • Score: 3.18 / 5
  • Ships with the APEX: Buhloo (Gamma), Jn'dur (Epsilon), Kibarrax (Epsilon), Proxymar (Delta), Wraith (Lambda)

Editor: Do you feel like this screen is big, empty, with nowhere for you to go?

Click Here

APEX 3: EMP Core

  • Game Description: Fusion Core also destroys enemy bullets.
  • Numeric Interpretation: The bullets within a range of 100 will be cleared only after MB is released.
  • Score: 1.73 / 5
  • Ships with the APEX: Krillou (Alpha), Proxymar (Beta), Qhelqod (Beta), Veil (Beta)

Editor: One step closer to you and I will melt.

Click Here

APEX 4: Shield Breaker

  • Game Description: Mega Bomb explosion is extra effective against shields.
  • Numeric Interpretation: Mega Bomb deals 2.5x damage against shields (Fusion core not included).
  • Score: 4.64 / 5
  • Ships with the APEX: Baqlor (Phi), Veil (Sigma)

Editor: You who is heading towards me makes me restless.

Click Here

The picture on the left below shows the normal MBc which is blue in color, while the Fusion Core for SB MB is a deeper, royal blue as shown in the picture below on the right:

APEX 5: Compressed Blast

  • Game Description: Energy compression mixes Fusion Core and regular blast into a singular heavy explosion.
  • Numeric Interpretation: The damage increases from 30 to 70, the radius decreases from 400 to 200.
  • Score: 2.73 / 5
  • Ships with the APEX: Kada Veni (Gamma), Krillou (Gamma), Valkyrie (Delta)

Editor: Concentration is the essence.

Click Here

The Fusion Core for Compressed Blast is purplish in color compared to blue in color for normal MBc. The picture on the left below shows the normal MBc, while the picture on the right below shows the MBc for Compressed Blast (which still does 70 damage like the rest of the blast):