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Jeria

Ping Pong is difficult to play, especially when the ball stops on its own.

Basic Info

  • No: 91
  • Ship: Jeria
  • Affinity: Shield Breaking
  • Type: Psuedo-FO
  • Main Weapon: Boson Charges
  • Aura: Vorpal Lance
  • Zen: Reflex EMP
  • Rarity: Rare
  • Price: 1500
  • Main Description: Forward traveling orbs being fired alternately from each side of the ship, slowing down and resting for a while after traveling a set distance.
  • Upgrade Info:
Level12345Ult
DPS25.0026.2527.5028.7530.0031.25
  • Test Results:
MainAuraZenSurvivalSurvival TierSpeedrunSpeedrun TierFunFun Tier
114.55110.18109.0942.00A57.27S33.82B+
APEX1APEX2Base ScoreBase RankLow ScoreHi ScoreApex RankFinal ScoreFinalRank
66.9178.55333.825400.73412.363545.453
  • Main Weapon Illustration:

Comments

  • Niu: Mysterious main weapon that has a low lower bound and a high upper bound. Skilled players prefire main weapons and sweeps wave after wave, noob like me even miss the sparrows in act 1.
  • Flyingfish812: When can we have a Vorpal Lance APEX that changes it into a horizontal shot?

Survival

  • Both REMP and Ult VL have bullet clearing capabilities. Using them alternately makes Jeria very survivable in a bullet hell.
  • When facing a sea of bullets, you have to graze for bonus VL energy to improve survivability.
  • Lasers and speed lasers might cause some trouble, so you have to use VL to eliminate dangerous invaders or turrets first.
  • The stackable property of Jeria’s main weapon makes it extremely efficient at shield breaking. Pre-fired main shots work surprisingly well at breaking larger invaders’ shields.

Speedrun

  • Main weapon optimization is crucial, you have to get used to its alternating fire sequence in order to improve your main weapon control to avoid missing.
  • Stacked main shots are mostly used for breaking larger invaders’ shields. With shields stripped, invaders become very vulnerable to VLs. This will maximize the benefit of Jeria’s SB main weapon.
  • VL sweep is key to clearing a wave quickly. If you happen to have 4 VLs at the start of a dense wave (if it’s not a Sparrow-only wave), you can quickly throw them all out from left to right to vaporize invaders.
  • If the next wave has a frontline Vulture, you have to position yourself at the bottom of the screen and stack main shots. Then, throw out all 4 VLs from left to right immediately after the Vulture has fully arrived. Doing so allows you to insta-kill both the front-line Vulture and the Ravens hiding behind it.
  • If the next wave has two rows of invaders, with Ravens and Herons on each row, you might want to pre-fire one main shot for each Heron to break their shields first, then use VLs to finish them off. This saves on the amount of VLs used.
  • If the next wave has two Eagles side by side, the best way to deal with them is to throw 3 VLs dead in the middle immediately after their arrival.
  • If the Eagles unfortunately separate from each other, you can remediate the situation by firing 2 VLs on each side, and then fly with the last VL to the middle of the screen to release a REMP. This technique is useful if the wave features four Eagles. Alternatively, you can simply scrap the run and try again.
  • Sometimes 2 VLs are enough to eliminate two Eagles side by side. This is achieved by shield breaking through pre-fired main shots, since the damage they deal are roughly equivalent to a single VL.

Fun

  • The left-to-right alternating nature of Jeria’s main weapon makes it difficult for most players to get used to its pace.
  • You are likely to miss a couple of main shots for a single Sparrow.
  • If you pre-fired properly, you can strip invaders’ shields instantly after their arrival, which makes turret popping very easy.
  • Jeria becomes an utterly crazy offensive ship once you get the rhythm right.

Trivia

  • With 20k total flights, you can basically master any other ship in the game. However, for Jeria, 20k total flights is just the beginning.

APEX 1

  • Name: Twin Lance
  • Type: Aura
  • Description: Split Vorpal Lance into two projectiles for a larger surface area.
  • Interpretation: The surface area is doubled.
  • Form: Epsilon
  • Price: 25000
  • Score: 4.18 / 5

This Apex makes VL considerably more forgiving to play with, as you are more likely to hit both side by side Eagles from the middle with a wider VL. In addition, survivability is improved because it clears bullets in a larger area. Despite not increasing damage output, this Apex lowers the difficulty for beginners to practice.

APEX 2

  • Name: High Damage
  • Type: Zen
  • Description: Energy actuators increase the damage of the EMP.
  • Interpretation: The damage increases from 20 to 30.
  • Form: Sigma
  • Price: 35000
  • Score: 4.91 / 5

This Apex benefits Jeria more in Unprotected missions than Shielded missions, because the increased damage makes REMP one-shot Unprotected Ravens, which means that you no longer have to use the main weapon to finish them off. As a result, the ceiling for speed-running is significantly raised.

Video Illustration